Source code for pyrogram.raw.types.message_media_dice

#  Pyrogram - Telegram MTProto API Client Library for Python
#  Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
#  This file is part of Pyrogram.
#
#  Pyrogram is free software: you can redistribute it and/or modify
#  it under the terms of the GNU Lesser General Public License as published
#  by the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
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#  GNU Lesser General Public License for more details.
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from io import BytesIO

from pyrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from pyrogram.raw.core import TLObject
from pyrogram import raw
from typing import List, Optional, Any

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[docs] class MessageMediaDice(TLObject): # type: ignore """`Dice-based animated sticker <https://core.telegram.org/api/dice>`_ Constructor of :obj:`~pyrogram.raw.base.MessageMedia`. Details: - Layer: ``229`` - ID: ``8CBEC07`` Parameters: value (``int`` ``32-bit``): `Dice value <https://core.telegram.org/api/dice>`_ emoticon (``str``): The emoji, for now, and are supported game_outcome (:obj:`messages.EmojiGameOutcome <pyrogram.raw.base.messages.EmojiGameOutcome>`, *optional*): Dice game outcome. Functions: This object can be returned by 2 functions. .. currentmodule:: pyrogram.raw.functions .. autosummary:: :nosignatures: messages.UploadMedia messages.UploadImportedMedia """ __slots__: List[str] = ["value", "emoticon", "game_outcome"] ID = 0x8cbec07 QUALNAME = "types.MessageMediaDice" def __init__(self, *, value: int, emoticon: str, game_outcome: "raw.base.messages.EmojiGameOutcome" = None) -> None: self.value = value # int self.emoticon = emoticon # string self.game_outcome = game_outcome # flags.0?messages.EmojiGameOutcome @staticmethod def read(b: BytesIO, *args: Any) -> "MessageMediaDice": flags = Int.read(b) value = Int.read(b) emoticon = String.read(b) game_outcome = TLObject.read(b) if flags & (1 << 0) else None return MessageMediaDice(value=value, emoticon=emoticon, game_outcome=game_outcome) def write(self, *args) -> bytes: b = BytesIO() b.write(Int(self.ID, False)) flags = 0 flags |= (1 << 0) if self.game_outcome is not None else 0 b.write(Int(flags)) b.write(Int(self.value)) b.write(String(self.emoticon)) if self.game_outcome is not None: b.write(self.game_outcome.write()) return b.getvalue()