Source code for pyrogram.raw.types.available_reaction

#  Pyrogram - Telegram MTProto API Client Library for Python
#  Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
#  This file is part of Pyrogram.
#
#  Pyrogram is free software: you can redistribute it and/or modify
#  it under the terms of the GNU Lesser General Public License as published
#  by the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  Pyrogram is distributed in the hope that it will be useful,
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU Lesser General Public License for more details.
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#  You should have received a copy of the GNU Lesser General Public License
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from io import BytesIO

from pyrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from pyrogram.raw.core import TLObject
from pyrogram import raw
from typing import List, Optional, Any

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[docs] class AvailableReaction(TLObject): # type: ignore """Animations associated with a message reaction Constructor of :obj:`~pyrogram.raw.base.AvailableReaction`. Details: - Layer: ``229`` - ID: ``C077EC01`` Parameters: reaction (``str``): Reaction emoji title (``str``): Reaction description static_icon (:obj:`Document <pyrogram.raw.base.Document>`): Static icon for the reaction appear_animation (:obj:`Document <pyrogram.raw.base.Document>`): The animated sticker to show when the user opens the reaction dropdown select_animation (:obj:`Document <pyrogram.raw.base.Document>`): The animated sticker to show when the user hovers over the reaction activate_animation (:obj:`Document <pyrogram.raw.base.Document>`): The animated sticker to show when the reaction is chosen and activated effect_animation (:obj:`Document <pyrogram.raw.base.Document>`): The background effect (still an animated sticker) to play under the ``activate_animation``, when the reaction is chosen and activated inactive (``bool``, *optional*): If not set, the reaction can be added to new messages and enabled in chats. premium (``bool``, *optional*): Whether this reaction can only be used by Telegram Premium users around_animation (:obj:`Document <pyrogram.raw.base.Document>`, *optional*): The animation that plays around the button when you press an existing reaction (played together with ``center_icon`` ). center_icon (:obj:`Document <pyrogram.raw.base.Document>`, *optional*): The animation of the emoji inside the button when you press an existing reaction (played together with ``around_animation`` ). """ __slots__: List[str] = ["reaction", "title", "static_icon", "appear_animation", "select_animation", "activate_animation", "effect_animation", "inactive", "premium", "around_animation", "center_icon"] ID = 0xc077ec01 QUALNAME = "types.AvailableReaction" def __init__(self, *, reaction: str, title: str, static_icon: "raw.base.Document", appear_animation: "raw.base.Document", select_animation: "raw.base.Document", activate_animation: "raw.base.Document", effect_animation: "raw.base.Document", inactive: Optional[bool] = None, premium: Optional[bool] = None, around_animation: "raw.base.Document" = None, center_icon: "raw.base.Document" = None) -> None: self.reaction = reaction # string self.title = title # string self.static_icon = static_icon # Document self.appear_animation = appear_animation # Document self.select_animation = select_animation # Document self.activate_animation = activate_animation # Document self.effect_animation = effect_animation # Document self.inactive = inactive # flags.0?true self.premium = premium # flags.2?true self.around_animation = around_animation # flags.1?Document self.center_icon = center_icon # flags.1?Document @staticmethod def read(b: BytesIO, *args: Any) -> "AvailableReaction": flags = Int.read(b) inactive = True if flags & (1 << 0) else False premium = True if flags & (1 << 2) else False reaction = String.read(b) title = String.read(b) static_icon = TLObject.read(b) appear_animation = TLObject.read(b) select_animation = TLObject.read(b) activate_animation = TLObject.read(b) effect_animation = TLObject.read(b) around_animation = TLObject.read(b) if flags & (1 << 1) else None center_icon = TLObject.read(b) if flags & (1 << 1) else None return AvailableReaction(reaction=reaction, title=title, static_icon=static_icon, appear_animation=appear_animation, select_animation=select_animation, activate_animation=activate_animation, effect_animation=effect_animation, inactive=inactive, premium=premium, around_animation=around_animation, center_icon=center_icon) def write(self, *args) -> bytes: b = BytesIO() b.write(Int(self.ID, False)) flags = 0 flags |= (1 << 0) if self.inactive else 0 flags |= (1 << 2) if self.premium else 0 flags |= (1 << 1) if self.around_animation is not None else 0 flags |= (1 << 1) if self.center_icon is not None else 0 b.write(Int(flags)) b.write(String(self.reaction)) b.write(String(self.title)) b.write(self.static_icon.write()) b.write(self.appear_animation.write()) b.write(self.select_animation.write()) b.write(self.activate_animation.write()) b.write(self.effect_animation.write()) if self.around_animation is not None: b.write(self.around_animation.write()) if self.center_icon is not None: b.write(self.center_icon.write()) return b.getvalue()