Source code for pyrogram.raw.functions.messages.set_inline_game_score
# Pyrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
from io import BytesIO
from pyrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from pyrogram.raw.core import TLObject
from pyrogram import raw
from typing import List, Optional, Any
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# !!! WARNING !!! #
# This is a generated file! #
# All changes made in this file will be lost! #
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[docs]
class SetInlineGameScore(TLObject): # type: ignore
"""Use this method to set the score of the specified user in a game sent as an inline message (bots only).
.. include:: /_includes/usable-by/bots.rst
Details:
- Layer: ``229``
- ID: ``15AD9F64``
Parameters:
id (:obj:`InputBotInlineMessageID <pyrogram.raw.base.InputBotInlineMessageID>`):
ID of the inline message
user_id (:obj:`InputUser <pyrogram.raw.base.InputUser>`):
User identifier
score (``int`` ``32-bit``):
New score
edit_message (``bool``, *optional*):
Set this flag if the game message should be automatically edited to include the current scoreboard
force (``bool``, *optional*):
Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters
Returns:
``bool``
"""
__slots__: List[str] = ["id", "user_id", "score", "edit_message", "force"]
ID = 0x15ad9f64
QUALNAME = "functions.messages.SetInlineGameScore"
def __init__(self, *, id: "raw.base.InputBotInlineMessageID", user_id: "raw.base.InputUser", score: int, edit_message: Optional[bool] = None, force: Optional[bool] = None) -> None:
self.id = id # InputBotInlineMessageID
self.user_id = user_id # InputUser
self.score = score # int
self.edit_message = edit_message # flags.0?true
self.force = force # flags.1?true
@staticmethod
def read(b: BytesIO, *args: Any) -> "SetInlineGameScore":
flags = Int.read(b)
edit_message = True if flags & (1 << 0) else False
force = True if flags & (1 << 1) else False
id = TLObject.read(b)
user_id = TLObject.read(b)
score = Int.read(b)
return SetInlineGameScore(id=id, user_id=user_id, score=score, edit_message=edit_message, force=force)
def write(self, *args) -> bytes:
b = BytesIO()
b.write(Int(self.ID, False))
flags = 0
flags |= (1 << 0) if self.edit_message else 0
flags |= (1 << 1) if self.force else 0
b.write(Int(flags))
b.write(self.id.write())
b.write(self.user_id.write())
b.write(Int(self.score))
return b.getvalue()